hat ein neues Update erhalten, welches überwiegend Bugs behebt und die Spielfreude anheben soll. Neuen Content gibt es aber ebenfalls. Laut Motion Twin ist das Update nun auch für die Switch verfügbar. Der Entwickler hat eine Menge Änderungen auf der Grundlage vom Community-Feedback implementiert, diese gehen über Dutzende von Design-, Balancing- und Inhaltsänderungen. Zu den Highlights gehören ein neuer Mob, zwei neue brutale Mutationen in Form von Adrenalin und Raserei, die Entfernung von Arbiter und eine ganze Reihe Balancing Optimierungen. Dead Cells
Die kompletten Changelogs könnt ihr euch (auf englisch) hier ansehen (zum öffnend rauf klicken):
Spoiler Important features Thunder Shield rework: – Parrying charges you up, dealing damages all around you. – Using the shield again when charged up discharge instantly, stunning ennemies. – Keeping the shield up still deals damages in front of you. We nerfed arbiter. That’s all folks! And locked them up in the Cavern in all difficulties, for good measure. New mob: the Rampager. Think Zombies, but deadlier. Replaces the Arbiter for difficulties BC3+ in all levels. Elite rework: – Removed minions – Removed the bump when the Elite enrages – Weapons and Activables dropped by Elites always have a starred affix. – Prevented some mob + ability combos : Shield + Shielding pylons, Failed Experiment + Rotating laser and Bomber + Rotating laser – Fixed elites seeing you through walls when climbing one-way platforms. Two new Brutality mutations: – Adrenalin: Dodge an ennemy attack at the last second and gain lifesteal on melee damages for a few seconds. – Frenzy: Gain lifesteal on melee damages while in speed boost. New affix on amulets: Reveal invisible ennemies. Added an option to remove screenshake. Balancing Arbiters nerf: – Now only attacks horizontally. – Added a deadzone in close range where the hero is safe. – Removed them from all levels in BC3+ and put them in Cavern. Flawless buff: Reduced cooldown before crits from 30 seconds to 15 seconds. Javelin buff: – Cooldown before the weapon comes back automatically reduced from 15 to 10 seconds. – The weapon comes back immediately if it falls in spikes or lava. Bombers nerf: – Increased charging time before melee attacks. – Removed them entirely from Toxic Sewers. Demons nerf: – Slightly reduced density in Castle. – Stunned on contact with the hero when in mid-air. – Slightly increased stun time. Golems nerf/fix: – No longer stunlock to death. – Elite Golems can no longer teleport next to the hero. But they can still teleport the hero next to them. Knifes Throwers nerf: – Stunned on contact with the hero. Elite Knifes Throwers are not though, be careful! Added Flask recharges where the Fountain is broken in BC1. Spikes in Beholder‘s Pit are now retractable. Timed Doors now open if you reach them at the exact last second. [Custom Mode] level modifier Blood no longer resets the kill counter. Added a tiny time frame of invulnerability after opening a chest or picking up a scroll. Less unfair deaths, yay! Increased the level of Legendary items behind boss no-hit challenge doors to be on par with other challenge loot. Version 1.3.2 Rebalanced the amount of double and triple scrolls in Graveyard and Cavern: – Graveyard: 1 triple/3 double => 3 triple/1 double – Cavern: 2 triple/3 double => 3 triple/2 double Version 1.3.2 In BC3+, Legendary items have bonus for every tier (Brutality, Tactic and Survival). Version 1.3.2 War Javelin now comes back immediately if no enemy were hit when throwing it. Version 1.3.4 Friendly Worms now teleport to the hero if they’re not attacking an enemy. Version 1.3.4 Swift Sword damage increased. Version 1.3.4 Rampart parry damage has been reduced to be on par with Cudgel. Version 1.3.4 Wave of Denial cooldown increased. :'( Version 1.3.4 Frenzy and Adrenaline base value slightly increased. Version 1.3.4 Bombardier‘s grenade will now only detonate after touching the ground. Version 1.3.4 Blood Sword speed and bleed damage increased. Version 1.3.4 Caster‘s HP have been reduced. Version 1.3.4 Caster‘s orbs now keep the same speed after being countered. Version 1.3.4 Cleaver damage and length improved. Version 1.3.4 Cursed Sword damage improved and lock after reduced. Version 1.3.4 Explosive Crossbow speed decreased. Version 1.3.4 Fast Bow ammo count increased from 10 to 15. Version 1.3.4 Flamme Turret now attack ennemies within their range with no downtime. Version 1.3.4 Forge cost has been reduced. New content in which sinking cells and easier BC0 Dead Cells make us think that we should make advancing the forge level slightly faster. Version 1.3.4 Giant Killer base damage has been substantially decreased, however the weapon is as good as ever to take bosses and elites down. Version 1.3.4 Heavy Turret damage substantially reduced and cooldown slightly increased. Version 1.3.4 Hook lock time reduced when no enemy were hit. Version 1.3.4 Infantry Grenade damage reduced. Version 1.3.4 Knockback Shield: enemies that hit walls take a lot more damage than before. Version 1.3.4 Magnetic Grenades now repel enemy grenades. Version 1.3.4 Necromancy base and maximum value slightly lowered. Version 1.3.4 Nutcraker critical damage increased. Version 1.3.4 Oil damage multiplier on Fire increased. Version 1.3.4 Oil can now be spread and set ablaze on water. Version 1.3.4 Oiled Sword have seen its speed increased, its ability to breach enemies improved and now inflicts critical damages for a time after hitting a target on fire. Version 1.3.4 Open Wounds bleed duration increased. Version 1.3.4 Parry Shield is now a Survival/ Tactic shield, but the parry damage has been reduced. Version 1.3.4 Powerful Grenade damage and range reduced. Version 1.3.4 Pyrotechnics lock after the second hit of the combo substantially decreased. Version 1.3.4 Repeater Crossbow damage increased. Version 1.3.4 Sadist’s Stiletto is now a Brutality/ Tactic weapon and inflict more critical damage. Version 1.3.4 Seismic Blade damage increased. Version 1.3.4 Speed Buff duration increased from 8 to 10 seconds. Version 1.3.4 Shrapnel Axes damage and ability to breach improved. Version 1.3.4 Sinew Slicer health pool and bleed damage improved. Version 1.3.4 Stun Grenade damage and stun duration improved. Version 1.3.4 Sonic Crossbow bolts now crit on targets beyond the first. Version 1.3.4 Swarm Grenade now spawn 4 worms instead of 2 before, but the cooldown has been doubled too. Version 1.3.4 Turrets can no longer be grabbed by the homunculus. Its chiropractor told it to stop any heavy lifting… Version 1.3.4 Twin Daggers speed increased. Version 1.3.4 Reduced The Boy’s Axe recall damages, but waiting for the end of the root effect now deals recall damages as well. Version 1.3.4 Valmont’s Whip critical hit zone improved. Version 1.3.4 Quick Bow shoots faster and arrows travel quicker. Version 1.3.5 Ramparts invulnerability duration slightly reduced. Version 1.3.5 Spartan Sandal always deals fall damage to enemies and splash damages to enemies around them. Version 1.3.5 The Cage elite skill has been reworked: it now has a 5 seconds up time, then gets down for at least 3 seconds. Version 1.3.6 Level design Fixed some lore rooms never appearing in Astrolab. Fixed a challenge room being impossible to finish. Fixed Cavern sometimes generating an unescapable corridor under entrance bridge. Added Lanterns in boss arena when the Darkness modifier is active (from [Twitch] or [Custom mode]). Lantern are now spawned in multi-treasure rooms when the Darkness modifier is active. Improved light generation in Forgotten Sepulcher. Version 1.3.2 Inquisitors are making their comeback into higher difficulties (3BC +) to fill the lack of long-distance shooters let by the Arbiter’s retreat into their original lair. A few more change in the bestiary of some biomes have been done to make it more consistent. Details below. Prisoners’ Quarters: Inquisitors added to BC3+, Rampager added in BC4 and BC5. Toxic Sewers: Scorpions added to BC3+, Grenadiers added in BC2 and BC3, Zombies replaced by Rampager from BC3 to BC5. Ramparts: Inquisitors added to BC3+. Stilt Village: Maskers replaced by Knife Throwers from BC1 to BC5. Rampager added on BC3+. Slumbering Sanctuary: Inquisitors are back in BC3 (but not in BC4 or BC5). Zombies removed from BC3. Knife Throwers removed. Grenadiers added to BC1. Clock Tower: Inquisitors are back in BC4+, Bombardiers added in BC3+. Castle: Inquisitors added in BC3+. Version 1.3.4 Inquisitors return and Rampager arrival to Prison Quarters made the first level of Dead Cells one of the hardest of the whole game, so we tweaked the density and variety (added base zombie until BC 5) to made it easier. Version 1.3.6 Graphics & UI The Broadsword now glows yellow on the second and third strike. Fixed a gap sometimes appearing in Astrolab between the shops roof and its decoration. Fixed Arbiter being stuck in an animation and sliding on the ground. Fixed color of Treasure rooms spilling out a little in outside levels on the minimap. Music & Sfx Changed SFX for the Forgotten Map. Added a SFX on Failed Experiment dodge. Reduced Friendly Worms attack volume. Quiet, you worms! Version 1.3.5 Bug fixes Legendary altar can no longer spawn in front of doors. Fixed an elevator not going high enough in Astrolab. Fixed a small gap sometimes appearing in Cavernentrance. Fixed meta settings being ignored in [Custom mode]. Speciality shop, random equipment at the start, etc. Fixed attack indicator on slowed ennemies. Fixed Hayabusa boots range on the last hit. Did you know that it used to push everyone in the level? Yeah, we didn’t either. Fixed the cooldown for the Owl being inconsistent. Fixed turrets shooting at Giant‘s hands after its death. My immersion! Fixed Failed Experiment hitbox and hurtbox. Fixed some walls with auto-rectractable spikes being climbable. Fixed Cells and Golds pickup dropping on ground when performing some actions. Version 1.3.2 Fix Legendary Altar dropping into spikes when spawned on collapsable ground. Version 1.3.2 Fixed Bomber hitting you through walls. This fix only concerns the melee sword strike, the flight patterns and dive attack are meant to go through walls. Version 1.3.2 Fixed a [Custom Mode] bug on the item quality setting. Version 1.3.2 Malaise damages no longer kills cursed hero. Version 1.3.2 Fixed reforging an activated legendary Great Owl of War losing the legendary quality. Version 1.3.2 Fixed Flawless icon staying indefinitely if you drop the weapon. Version 1.3.2 Fixed Stomper, Bomber and Rampager following you around even when you are invisible. Version 1.3.2 Fixed a hole in a platform creating wall runes in the ground. Version 1.3.5 Fixed some archs not displaying correctly on prison roof. Version 1.3.5 Cleaver no longer applies bleed effect on bubble-shielded enemies. Version 1.3.5 Legendary Cursed Sword can now have a Survival scroll. Version 1.3.6 Magister of Death no longer has a seizure when you teleport near it. Version 1.3.6 Bats (Kamikaze and other flying critters) no longer aggro through walls. Version 1.3.6 Beating the Giant now grants you 30 cells. Version 1.3.6 Fixed Shield Bearer dealing damages when stunned. Version 1.3.6 Speilst du Dead Cells und wie gefallen die die Änderungen? Schreibe es in die Kommentare!
Quelle: Motion Twin PR